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View Profile AntnioMiguelCorreia

128 Game Reviews

18 w/ Responses

Honestly very neat, I love bite-sized RPGs

Honestly very neat! Love the style of the island, all the clocks are entertaining, the puzzles are neat and the music's a bop!

Honestly pretty fun! Reminds me of ye crazy old days...

Short but sweet!

Welp, I'm happy for the main character.

Or sorry that it happened. One a these two.

Ight, jokes aside, this was... alright. I would've liked to have a bit more input than to only be able to select one of a few non-sequitors that don't appear to impact the story by much, which I assume might be the point? I'll just say this, the Listener seems a bit rude, saying "we're the worst" for having our idea... out of hand (either on the floor or just an illusion), and the Evil (who is a sheep, maybe there's some reference with the whole "we're the sheep of the Lord, our shepherd", or the whole "wolf in sheep's clothing" thing) apparently does have some different replies?

Eh, sadly, for the amount of choices there seem to be, this game moves too slowly for me to want to explore all possibilities. Also I kinda don't care much for "Us", besides them not being human, probably, all the non-sequitors that make up the thinnest excuse of a conversation don't exactly make for the most gripping character around. So, I'll probably never find the "good ending", if there even is one. But hey, at least it's living up to your words about the ending.

So basically, neat story I guess, it goes for a cryptic take on everything about it for no discernable reason (I guess story-based games liked to do that to stand out back then?), and it goes on for a little too long for me to poke around a bit more.

If you're still active, then I assume you'll say that this is fautastic or smth idk.

Edit: Ok, so I happened to find the choices that led me to more meaty conversations! I think I got a better grip at the story... and the good ending's name? "Jai guru de va om" - "Glory to the teacher of God", a hindu mantra from a Beatles' song, Across the Universe, mostly about John Lennon and his personal life.

Oh, but don't get me wrong, most of my criticism still applies.

Hey, I remember this one! Pretty good!

To me, this is a true classic.

Fantastic atmosphere, fascinating and scary, I will most definitely NEVER beat it tho.

i was dide by Golden Leg

game gud

Nah, but for real, all jokes aside, I commend you for the mix a mechanics you chose, it's rather neat, and also for letting us use WASD for the office stuff. Almost expected that we'd be able to use the number keys to select the cameras!

Though... the Candy-lookalike got annoying whenever he pleased to. Sometimes, he decides to rest on some room whenever he feels like it, and sometimes he just camps outside the office. I keep my door open at him, and he just stares at me, doing a whole lotta nothing. But out of fear, I close my door at him, and he insists on not leaving, draining all the power. How does he work, actually? Does he not attack if I look at him, or what?

Edit: Ah, I see... but uh... does LDCATINCTC then move away from the office at some point? Bonnie and Chica also do that, and it's what keeps them from draining all mah powah!

31hashtag responds:

i makc gam egood :)

The LDCATINCTC, or Legally Distinct Cat Animatronic That Is Not Candy The Cat, works the same way as Bonnie/Chica does in FNaF 1 according to Tech Rule's video on the ai in that game: about every 5 seconds, he rolls a random number between 1 and 20, and if that number is equal to or higher than the character's ai level, they move. In the case of LDCATINCTC, he moves one step closer to the office or attempts to move through the door.
I know you didn't ask for it, but the same applies to JPEG and Leg, although Leg can move to any room its adjacent to, not just towards the door/window. Noty also works in a similar way, where it moves forwards one stage towards attacking. Golden Leg doesn't roll every 5 seconds, rather it rolls every time you flip the camera down. The sixth character's ai doesn't use this system, rather, its ai determines how long it takes to progress.
Hope this helps!

Edit: I fixed a mistake I made.

Ha! Suck on that, Brompot!

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