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View Profile AntnioMiguelCorreia

128 Game Reviews

18 w/ Responses

Now this is one I really like!

Hey, I remember beating this one!

Jokes aside, I really love the atmosphere a this one! And it plays really well too! I would only make the font of the instructions a bit brighter, it's really hard to see against the background.

Haven't been able to finish this one yet, mostly due to how long it was. Like, I finally managed to beat the third boss... and then I realized I had been here for like half an hour or so, certainly more than I expected, and looking at the achievements, I wasn't even halfway through. That's what stopped me from playing more, it was late and I was tired of the game. But maybe some other day I'll finish it?

Funny how the second enemy of the game, which also looks like the first, is already pretty tough, and comes in crowds. Nevertheless, the game plays good.

But for real, why do these guys do so much damage on contact?

And the first boss... yeah, at least I take solace in how I'm not the only one that thinks it's way too hard for a first boss. Hell, the scythe enemies that launch heads at you are too tough for you as the first enemies, and you face crowds of them! And those are the enemies that the first boss spawns. You can't kill them quickly enough to then focus on the boss, because once you're done with half of them, the boss already spawned another four! No wonder people aren't getting past this first dungeon.

Yep, looks like I'm gonna be part of that group too. Not gonna luck myself out of this one.

Bro, imagine making Breakout with this! Cool ideas!

GGMagenta responds:

fun fact: i had planned a "bugged" breakout game long time ago, but i never made it. this game uses some of the ideas and the bugs theme in game mode 4

It's nice, but a little too easy. I like the idea of leveling up your ship tho!

This was an absolutely charming little game!

I did it!

...were there even real Madness characters? I kept getting fakes from those.

The game plays really well, but the lack of a crosshair... yeah, it kinda throws me off.

SlickRamen responds:

Gonna add one in the update!

Alright, now we're talking! A title screen, music, a score system, even a redesing for lil' Ratatan! Really liked that his color changes, it did give the incentive to keep going, and also the weight gain as we kept on going!

Now, what's your next step? Adding obstacles in the middle of the field as we go along? Bonus points for landing in specific points of the planets? Hmm, I did hear you might be working on a game that shows the consequences of Ratatan's sport... Either way, now this is quite neat. Though I did stop going after 75 points, after that point, I didn't really feel the need to keep going.

UnevenPrankster responds:

Thanks

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